Innovation for All

The word “innovation” is used in many fields nowadays, especially in companies that try to seem advanced. Focusing mainly on the job as designer, whose job basically is to be creative and therefore innovative, we talked about different methods of gaining innovative ideas. Innovation through observation Observation is probably the most powerful tool in order …

Visual Abstratctions

What do we use Visuals Abstractions (e.g. Sketches, Mind Maps, Graphs etc.) for? Especially in our role as designer; When does it make sense to use not the final product/design as representative, but rather raw sketches or fancy diagrams. We talked about the powers and weaknesses of visual abstractions in this weeks course. Where everything …

Re: Evaluation

This week, our class got informed about Evaluation in the design process. Evaluation is (at least for me) one of the key-parts of any design process. A process without evaluation makes the possibility that a product or outcome could become completely useless pretty high. As the epimology of the word evaluation explains (french: evaluer, ex: …

Evaluation by Narration

Stories are a very powerful tool as a designer. We can use it for methods in order to gain creativity, proof of concept, and future thinking, but also as a tool to sell our product to a company. The Narration in the Design Process The Exploratory play for example, is just one of many narration …

User Experience

We as humans experience our surroundings in many different ways. Therefore a product, which is designed for a purpose tend to evoke such experience. In the evolution of product design, this experiences seem to play a bigger role more and more. There is a clear tendency of a shift from product to experience; Experience is …

HCI and Design Methods

This time our class got introduced to HCI (Human-Computer-Interaction) and Design Methods of User centred Design. Since the user is the person which is going to use the design at the end, it makes clear sense to involve them in the process of creation as much and as early as possible. Cooperative Design – Good …

Design in the everyday context

In this weeks class we talked about different texts and their approach to design for daily things. In my opinion it is much about perspectives/points of views to look at a design problem. Design Characteristics by John M. Caroll In the second chapter of his book “Making Use” John M. Caroll describes an accurate way …

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